Monday, November 13, 2006

History of Gaming

History of Gaming
Computer games have changed a lot over the last 35 years; ever since the Television was created people wanted to take part in the action and in 1972 we could.


1st Generation.
1972 was the year that Magnavox released the first home video game console called the“Magnavox Odyssey”.The Odyssey was initially only moderately successful, and it was not until Atari's arcade game PONG popularized video games, that the public began to take more notice of the incoming industry.By 1975 Magnavox, saw the popularity of PONG, cancelled the Odyssey and released a scaled down console that only played PONG - the Odyssey 100. Almost simultaneously released with Atari's own home PONG console through Sears, these consoles jump started the consumer market.As with the arcade market, the home market was soon flooded by dedicated consoles that played simple pong and pong derived games.2nd Generation.Fairchild released the Fairchild Video Entertainment System (VES) in 1976.While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty and the cartridge contained all of the game components.The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions.

3rd Generation.
In 1983, Nintendo released the Famicom in Japan. It supported high-res, full color, tiled backgrounds, and high-res sprites. This allowed Famicom games to be longer, and have more detailed graphics. It was brought over to the US 1985 and was renamed the NES (Nintendo Entertainment System).In the US, video games were seen as a fad that had already passed. To distinguish its product from older video game consoles Nintendo used a front loading cartridge port similar to a VCR on the NES, packaged the NES with a plastic "robot" (R.O.B) and a light gun (The Zapper), and originally advertised it as a toy. Nintendo also built a lock-out chip into the NES.This kept third parties from producing their own cartridges and forced all developers to go through Nintendo to get NES games published. This allowed Nintendo to do things like prevent developers from releasing low-quality games and limit developers to five titles a year.Like Space Invaders for the 2600, Nintendo found its breakout hit game in Super Mario Brothers. Nintendo's success revived the video game industry and new consoles were soon introduced in the following years to compete with the NES.

4th Generation.
Sega's Master System was intended to compete with NES, but never gained any significant market share in the USA and was barely profitable. It fared notably better in PAL territories, especially Brazil. Sega regained market share by releasing their next-generation console, the Sega Mega Drive, which was released in Japan on the 29th of October 1988 and in the USA/Europe on the 1st of September 1989 (renamed in the USA to the Sega Genesis), two years before Nintendo could release the Super Nintendo Entertainment System (SNES) (1990).

5th Generation.
The first fifth generation consoles were the Atari Jaguar and the 3DO. Both of these systems were much more powerful than the SNES or Genesis (known as Mega Drive outside the U.S.); they were better at rendering polygons, could display more onscreen colors, and the 3DO used CDs that contained far more information than cartridges and were cheaper to produce. Neither of these consoles were serious threats to Sega or Nintendo, though. The 3DO cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program for, leading to a lack of games that used its extra power.It was not until Sony's PlayStation, Sega's Saturn, and Nintendo's Nintendo 64 were released that fifth generation consoles started to become popular. They had advanced polygon capabilities. The Saturn and Playstation used CDs to store games, while the N64 still used cartridges. All three cost far less than the 3DO, and were easier to program than the Jaguar.

6th Generation.
In the 6th Generation Gaming advanced in massive leaps and bounds with the release of high graphic gaming.Sega's Dreamcast was Sega's last videogame console, and is discontinued, despite being the first internet ready console. Sega now develops software for other consoles.Sony's PlayStation 2 was the sequel to their first console, PlayStation.Nintendo's GameCube was Nintendo's fourth home videogame console and the first Nintendo console to use discs.Microsoft's Xbox was Microsoft's first videogame console.

7th Generation.
The 7th Generation is the future of gaming and will soon be arriving, one console has already arrived.Microsoft's Xbox 360 was released on November 22, 2005.Sony's PlayStation 3 was announced to be released in Japan on November 11, 2006 and in North America on November 17, 2006(retailing for $600) and in Europe in March of 2007.Nintendo's Wii was announced to be released in North America on November 19, 2006 (retailing for $250), in Japan on December 2, 2006, in Australia on December 7, 2006, and in Europe on December 8, 2006.

Conclusion
Many people may say video games are dumbing down people nowadays but this is wrong it has been proven that video games improve your strategic skills and your reflex’s; obviously there are downsides such as poor eye sight if you play a lot of games and if you play lots of game and stop doing exercise your body will become weak and frail,Luckily the Nintendo Wii now has motion sensor game which means you have to move to control the action, now this won’t make you fully fit but it helps to stay healthier.Luckily for us who like to play games companies will always make bigger and better computer games as long as money is involved.Thank you for reading my blog.Remember always have a break between 1 hour of gaming.

By Frankie

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